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About Dorian

The front door to a creator economy for playable fandom.

Dorian is a fast-growing game platform where solo creators build female-first games that reach real audiences in days, not years. We sit between three things: the player app, the no-code creation engine, and the public web where worlds are discovered, wishlisted, and launched.

What we believe

The best stories for this audience have been underserved by traditional games. Dorian gives creators the tools, the audience, and the upside to make them (romantasy, dating sims, cinematic drama, horror-romance, and choice-driven fandom) without funding a giant production or writing a line of code.

Real creators are building real businesses on Dorian. See how creators earn →

11,000+

published games

9,000+

creators

90%

women creators

60%

Gen Z

Our roots

Dorian was founded in San Francisco by Julia Palatovska and Jordan Lee to put game creation in everyone's hands. Julia helped grow G5 Games into a Nasdaq-listed publisher behind hits like Hidden City, and was an early backer of Supercell and Unity at London Venture Partners. Jordan spent a decade building games at Digital Chocolate and Nexon, including DomiNations. They built Dorian so anyone can create the interactive worlds they want to play, with no studio and no code required.

The team behind Dorian

Best Game Engine nominee

Built by veterans from some of the biggest names in games and entertainment, now pointed at a new kind of creator.

  • Julia Palatovska

    Co-Founder & CEO

    Previously: Hidden City

  • Jordan Lee

    Co-Founder & CTO

    Previously: DomiNations

  • Jessica Delfanti

    VP Creator Growth

    Previously: Family Guy

  • Natalia Fedyaeva

    Director of Growth Marketing

    Previously: Gardenscapes

  • Denis Terpanov

    Director of Product Development

    Previously: Game of Thrones

What Dorian is, and isn't

  • A home for creators and the fans who love their worlds.
  • A wishlist-and-support launchpad for upcoming games.
  • Not an investment portal: support backs creative production and perks, never equity or returns.
  • Not a generic SaaS tool: it's a living, fandom-native ecosystem.

Partner with the next wave of female-first games

Brands, studios, and IP holders: find creators with proven demand. Collaboration, not investment.